Browse every augment by tier — Silver, Gold, and Prismatic — with full effects and the stages each is offered at.
Silver
Augmented Power
Other
Your next augment is one tier higher.
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Backup Bows
Item
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
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Band of Thieves
Item
Gain 1 Thief's Gloves.
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Boxing Lessons
Combat
Your team gains 30 Health for each champion that starts combat in the front row.
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Branching Out
Emblem
Gain a random Emblem.
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Branching Out+
Emblem
Gain a random Emblem and a Reforger.
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Called Shot
Other
Set your win streak to +4. Gain 4 gold.
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Capital Gains I
Econ
Store gold equal to 110% of the interest you earn. On 3-3, gain all the stored gold. Gain 2 gold now.
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Caretaker's Ally
Other
Gain a random 2-cost champion now. Gain the same one again every time you level up.
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Carve a Path
Item
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
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Celestial Blessing I
Combat
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
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Champ Delivery
Econ
Gain 3 2-cost champions. After 4 rounds, gain 3 more.
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Champ Delivery +
Econ
Gain 3 3-cost champions. After 4 rounds, gain 3 more.
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Champ Delivery ++
Econ
Gain 3 4-cost champions. After 4 rounds, gain 3 more.
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Cognitive Tax
Econ
Gain 8 gold and 1 XP.
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Cognitive Tax+
Econ
Gain 12 gold and 3 XP.
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Component Buffet
Item
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
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Corrosion
Combat
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
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Crafted Crafting
Other
Whenever you craft a completed item, gain 2 rerolls.
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Dummify
Combat
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1000 Health per stage. Gain a random non-tank 2-star 2 cost champion.
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Slice of Life
Econ
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
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Electrocharge I
Combat
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
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Expedition
Other
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
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Extra Buckles
Item
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
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Feeling Lucky
Econ
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
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Find Your Center
Combat
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
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Flame On
Combat
The Inferno champion that dealt the most damage last combat is On Fire, gaining 55% Attack Speed. Gain a Varus and an Akali.
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Flowing Tears
Item
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
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Focused Fire
Combat
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
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Forge A Friend
Other
The next 1-cost champion you buy is 3-star. Gain 5 gold.
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Future Focused
Econ
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
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Glass Cannon I
Combat
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
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Good For Something I
Econ
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
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Group Hug I
Combat
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
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Healing Orbs I
Combat
When an enemy dies, a nearby ally is healed for 250 Health.
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Iron Assets
Other
Gain a component anvil and 3 gold.
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Item Grab Bag I
Item
Gain 1 random completed item.
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Kick Start
Econ
Gain a random 2-star 2-cost champion and 1 gold.
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Kingslayer
Econ
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
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Late Game Specialist
Other
When you reach Level 9, gain 27 gold.
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Latent Forge
Item
After 8 player combats, gain an Artifact anvil.
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Loaded Dice
Other
Your dice and coins are lucky.
Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
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Makeshift Armor I
Combat
Champions without items equipped gain 30 Armor and Magic Resist.
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Missed Connections
Other
Gain a copy of each 1-cost champion.
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One, Two, Five!
EconItem
Gain 1 random component, 2 gold, and 1 random 5-cost champion
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One Two Three
Other
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
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Pandora's Items I
Item
Round start: items on your bench are randomized.
Gain 1 random component.
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Partial Ascension
Combat
After 12 seconds of combat, your units gain 20% Damage Amp.
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Patience Is A Virtue
Econ
Each round, gain 2 free rerolls if you did not buy a champion last round.
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Quick Streaks
Other
You gain twice as much progress towards win and loss streaks. Gain 4 gold.
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Recombobulator
Other
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
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Residual Magic
Combat
Your team gains 100 Health. Each time you purchase a Wisp, increase this by 10.
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Residual Magic +
Combat
Your team gains 130 Health. Each time you purchase a Wisp, increase this by 10.
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Residual Magic ++
Combat
Your team gains 150 Health. Each time you purchase a Wisp, increase this by 10.
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Rolling For Days
Econ
Gain 10 free Shop rerolls.
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Silver Destiny
Other
Gain a random Silver Augment and 2 gold.
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Silver Destiny+
Other
Gain a random Silver Augment and 4 gold.
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Silver Destiny++
Other
Gain a random Silver Augment and 7 gold.
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Silver Spoon
Econ
Gain 10 XP
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Slightly Magic Roll
Other
Roll a die. Gain rewards based on the number rolled.
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Stand United
Combat
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
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Team Building
Econ
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
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The Tower
Combat
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
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Twin Guardians
Combat
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
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Verticality I
Other
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
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Wisp Rebate
Econ
Each time you purchase a Wisp, gain 2 gold. Gain 6 gold now.
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Wisp Rebate +
Econ
Each time you purchase a Wisp, gain 2 gold. Gain 10 gold now.
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Gold
Magic Roll
Other
Roll 3 dice. Gain rewards based on their total.
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Advanced Loan
Econ
Gain 20 Gold. Your next augment is one tier lower.
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Advanced Loan+
Econ
Gain 33 Gold. Your next augment is one tier lower.
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Arcane Viktor-y
Combat
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
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Ascension
Combat
After 12 seconds of combat, your units gain 35% Damage Amp.
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Backline Blueprint
Emblem
Gain a 3-cost non-Tank champion and an Emblem that matches their class.
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Beast Within
Other
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
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Beast Within
Other
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
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Beast Within
Other
Primal grants an additional Blessing. Gain a Vi and a Nidalee.
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Beast Within
Other
Primal grants an additional Blessing. Gain a Vi and a Sivir.
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Big Grab Bag
Item
Gain 3 random components, 2 gold, and 1 Reforger.
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Birthday Reunion
Other
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
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Blossom's Call
Econ
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
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Bodyguard Training
Combat
Allies gain 15 Armor and Magic Resist, increased by 2 per player level.
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Bonus Gift
Econ
Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 2 gray loot orbs.
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Bonus Gift +
Econ
Whenever you open a loot orb, you have a 30% chance to gain a gray loot orb. Gain 3 gray loot orbs.
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Booster Pack
Other
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
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Booster Pack+
Other
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
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Booster Pack++
Other
Gain 26 gold of random champions. (At least one 5-cost guaranteed!)
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Bronze For Life I
Combat
Your team gains 2% Damage Amp for each Bronze-tier trait.
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Calculated Loss
Econ
After losing your combat, gain 2 gold and a free Shop reroll.
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Capital Gains II
Econ
Store gold equal to 150% of the interest you earn. On 3-3, gain all the stored gold. Gain 4 gold now.
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Caretaker's Favor
Other
Gain a component anvil when you reach level 5, 6, 7, and 8.
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Celestial Blessing II
Combat
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
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Challenger's Grace
Combat
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
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Chosen of the Sun
Other
Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
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Clear Mind
Econ
If there are no champions on your bench at the end of player combat, gain 3 XP.
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Clockwork Accelerator
Combat
Your team gains 10% Attack Speed every 3 seconds in combat.
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Cluttered Mind
Econ
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
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Cognitive Overload
Econ
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
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Construct a Companion
Econ
The next 1-cost champion you buy is 3-star. Gain 2 gold.
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Consuming Flora
Emblem
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
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Consuming Flora
Emblem
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
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Consuming Flora
Emblem
Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait.
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Cooking Pot
Emblem
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
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Coven Acolyte
Other
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
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Cry Me A River
CombatItem
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
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Cybernetic Implants II
Combat
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
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Cybernetic Uplink II
Combat
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
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Dark Ritual
Other
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
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Double Trouble
Other
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and Ability Power and 30 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
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Duo Queue
Other
Gain 2 random 5-cost champions and 2 copies of a random component
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Early Learnings
Other
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
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Electrocharge II
Combat
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
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Embiggen
Other
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
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Epic Rolldown
Econ
When you reach Level 8, gain 20 Shop rerolls.
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Epoch
Econ
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
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Epoch+
Econ
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
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Exclusive Customization
Item
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.
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Explosive Growth
Econ
Now and at the start of the next 3 rounds, gain 7 XP.
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Explosive Growth+
Econ
Now and at the start of the next 3 rounds, gain 10 XP.
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Flexible
Emblem
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
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FOURcing
Other
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 85 health.
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Frontline Foundation
Emblem
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.
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Gain 21 Gold
Econ
Gain 21 gold.
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Gilded Steel
Combat
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
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Glass Cannon II
Combat
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
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Gold Destiny
Other
Gain a random Gold Augment and 3 gold.
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Gold Destiny Plus
Other
Gain a random Gold Augment and 6 gold.
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Group Hug II
Combat
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
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Hard Bargain
Econ
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.
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Healing Orbs II
Combat
When an enemy dies, a nearby ally is healed for 575 Health.
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Heart of Steel
Item
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
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Heroic Grab Bag
Econ
Gain 2 Lesser Champion Duplicators. Gain 4 Gold
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Heroic Grab Bag+
Econ
Gain 2 Lesser Champion Duplicators. Gain 8 Gold
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Heroic Grab Bag++
Econ
Gain 2 Lesser Champion Duplicators. Gain 14 Gold
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Hustler
Econ
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
10
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Infinity Protection
Item
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
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Investment Strategy I
Other
Your champions gain 8 permanent max health per interest you earn.
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It's Me, Baby
Econ
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 4 takedowns.
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Item Extraction
Other
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
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Jeweled Lotus I
Combat
Your team gains 10% Critical Strike Chance and Precision
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Jungle Pathing
Other
Gain a Pebbles, a Cinderling, a Scuttle Crab, and a Murkwolf. Each time you level up, gain a new Riftbeast and 1 gold.
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Late Game Scaling
Other
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
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Legion Of Threes
Emblem
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
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Makeshift Armor II
Combat
Champions without items equipped gain 50 Armor and Magic Resist.
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Malicious Monetization
Econ
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
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Max Build
Other
Gain 12 free Shop rerolls. When you reach level 9, gain 5 free Shop rerolls and a Champion Duplicator.
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Money Hungry
Econ
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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Money Hungry+
Econ
Gain 10 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
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Nature's Shelter
Other
Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
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NO SCOUT NO PIVOT
Other
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
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Omega Riftbeast
Other
You can now choose a second Alpha Riftbeast. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
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Pandora's Bench
Other
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
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Pandora's Items II
Item
Round start: items on your bench are randomized.
Gain 2 random components.
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Patient Study
Econ
After player combat, gain 2 XP if you won or 3 XP if you lost.
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Pilfer
Econ
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
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Plot Armor
Combat
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
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Portable Forge
Item
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
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Promised Protection
Item
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
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Replication
Item
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
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Salvage Bin
Item
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Salvage Bin+
Item
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
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Seraphim's Staff
Item
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
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Slammin'
Econ
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Slammin'+
Econ
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
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Small Furry Friend
Other
While Sprykin is active, gain a second BFF summon that is 35% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
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Small Grab Bag
Item
Gain 2 random item components.
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Solo Leveling
Other
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
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Solo Plate
Item
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 17% max Health if they're the only one in their row.
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Speedy Double Kill
Other
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
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Spirit Of Redemption
Item
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
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Spreading Roots
Emblem
Gain 2 random Emblems and 1 gold.
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Spreading Roots+
Emblem
Gain 2 random Emblems, a Reforger, and 2 gold.
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Staffsmith
Other
Gain 2 random completed items that build from Needlessly Large Rod.
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Sun and Moon
Combat
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
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Sun and Moon
Combat
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a 2-star Leona, a Kayle, and an Aphelios.
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Swordsmith
Item
Gain 2 random completed items that build from B.F. Sword.
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The Golden Dragon
Item
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 700 Health and 20% Durability.
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Time Skip
Econ
Disable your Shop for the next 3 rounds. Then gain 32 XP.
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Tons of Stats!
Combat
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
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TONS of Stats!
Combat
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
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Trade Sector
Econ
Gain a free Shop reroll every round. Gain 2 gold.
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Trade Sector+
Econ
Gain a free Shop reroll every round. Gain 8 gold.
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U.R.F
Emblem
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen
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Unrivaled
Other
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
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Verticality II
Other
Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
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Warpath
Other
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
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Weight The Worth
Other
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies.
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Worth the Wait
Other
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
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Woven Magic
Item
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
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Young and Wild and Free
Other
You can always move freely on Carousel rounds. Gain 5 gold.
2-13-24-2
Prismatic
Band of Thieves II
Item
Gain 2 Thief's Gloves. After 6 player combats, gain another.
2-13-24-2
Band of Thieves II+
Item
Gain 2 Thief's Gloves. After 5 player combats, gain another.
2-13-24-2
Band of Thieves II++
Item
Gain 2 Thief's Gloves. After 3 player combats, gain another.
2-13-24-2
Baron's Lair
Combat
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
2-13-24-2
Belt Overflow
Item
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
2-13-24-2
Birthday Present
Other
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost)
2-13-24-2
Bronze For Life II
Combat
Your team gains 2% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
2-13-24-2
Build A Bud
Other
Gain a random 3-star 1-cost champion. Gain 6 gold.
2-13-24-2
Buried Treasures III
Item
Gain a random item component now and at the start of the next 5 rounds.
2-13-24-2
Call To Chaos
Other
Gain a powerful and random reward.
2-13-24-2
Celestial Blessing III
Combat
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
2-13-24-2
Comeback Story
Other
Your team gains 4 Health and 0.4% Attack Speed per missing player Health.
2-13-24-2
Commerce Core
Econ
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
2-13-24-2
Component Quest
Other
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 8 gold.
2-13-24-2
Coronation
Other
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
2-13-24-2
Cursed Crown
Other
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
2-13-24-2
Deadlier Blades
Item
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
2-13-24-2
Deadlier Caps
Item
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
2-13-24-2
Forged In Strength
Item
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 1 random component.
2-13-24-2
Giant and Mighty
Combat
Your team becomes large, gaining 200 Health and 10% max Health.
2-13-24-2
Going Long
Econ
You no longer gain interest. Gain 16 gold now. Round start: gain 4 XP.
10
2-13-24-2
Golden Gamble
EconItem
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-13-24-2
Golden Gamble +
EconItem
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-13-24-2
Golden Gamble ++
EconItem
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
2-13-24-2
Hard Commit
EconEmblem
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
2-13-24-2
Hedge Fund
Econ
Gain 22 gold. Your max interest is increased to 10.
2-13-24-2
Hold the Line
Combat
Champions in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each champion that starts combat in your front row.
2-13-24-2
Invested+
Econ
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-13-24-2
Invested++
Econ
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
2-13-24-2
Investment Strategy II
Other
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased by 2. Gain 3 gold.
2-13-24-2
Jeweled Lotus II
Combat
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
2-13-24-2
Level Up!
Econ
When you buy XP, gain an additional 2. Gain 6 immediately.
2-13-24-2
Living Forge
Item
Gain an Artifact Anvil now and after every 9 player combats.
2-13-24-2
Lucky Gloves
Other
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
2-13-24-2
Lucky Gloves+
Other
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
2-13-24-2
Luxury Subscription
Other
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
At the start of the next 2 stages, gain the package again.
2-13-24-2
Master of All Origins
Emblem
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.
Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
2-13-24-2
Min-Max
Item
Gain a Golden Item Remover and 4 random components.
2-13-24-2
Money Monsoon
Econ
Gain 7 gold now and every round for the rest of the game.
2-13-24-2
Nesting Anvils
Other
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
2-13-24-2
Nesting Anvils +
Other
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 12 gold.
2-13-24-2
Nesting Dolls
Other
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
2-13-24-2
Nesting Dolls
Other
After a champion dies in combat, spawn a copy of them one star level lower with 50% health. Gain 3 free rerolls.
2-13-24-2
One Buff Two Buff
EconItem
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
2-13-24-2
Pandora's Items III
Item
Round start: items on your bench are randomized.
Gain 1 Radiant item.
2-13-24-2
Prismatic Destiny
Other
Gain a random Prismatic Augment and 4 gold.
2-13-24-2
Prismatic Destiny Plus
Other
Gain a random Prismatic Augment and 10 gold.
2-13-24-2
Prismatic Ticket
Econ
Each time your shop is rerolled you have a 45% chance to gain a free reroll.
2-13-24-2
Radiant Rascal
Item
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
2-13-24-2
Radiant Relics
Item
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.
2-13-24-2
Retribution
Item
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
2-13-24-2
Shimmerscale Essence
EconItem
Gain a Mogul's Mail. After 6 player combats, gain a Gamblers Blade.
2-13-24-2
Shopping Spree
Econ
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 2 gold.
2-13-24-2
Soul Awakening
Combat
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
2-13-24-2
Sweet Treats
Item
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
2-13-24-2
Sword Overflow
Other
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
2-13-24-2
Tactician's Kitchen
Emblem
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
2-13-24-2
The Golden Egg
Other
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
2-13-24-2
The Trait Tree
Emblem
Gain 3 random Emblems and 2 gold.
2-13-24-2
The Trait Tree+
Emblem
Gain 3 random Emblems, a Reforger, and 4 gold.
2-13-24-2
Trait Ladder
Emblem
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
2-13-24-2
Upward Mobility
Econ
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
2-13-24-2
Urf's Grab Bag
ItemEmblem
Gain 1 Spatula, 3 random components, and 5 gold.
2-13-24-2
Verticality III
Other
Champions gain 3% Attack Damage, 3% Ability Power, 3 Armor, and 3 Magic Resist for each ally that shares a trait with them.
2-13-24-2
Wand Overflow
Item
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
2-13-24-2
We Stick Together
ItemEmblem
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
2-13-24-2
Worth the Wait II
Other
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.