Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
The holder's attacks target random enemies. Gain +2 Attack Range.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Lich Bane
The holder’s first attack after each Ability cast deals ? bonus magic damage.
Damage increases based on Stage.
Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Statikk Shiv
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
Fighter
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
Unique - only 1 per champion
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Infinity Force
Tons of EVERYTHING!
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.
Slow: Reduces Attack Speed. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received.
Seeker's Armguard
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder’s Attack Speed is locked at 0.5.
Titanic Hydra
Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Wit's End
Attacks deal ? bonus magic damage. Heals the holder for 25% of all magic damage dealt.
Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
Unique - only 1 per champion
Tank
Forbidden Idol
Shields have 40% of their value converted to max Health instead.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
Mogul'sMail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.
At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.
Gold generated this game: –
Unique - only 1 per champion
Talisman of Ascension
After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.
Gain 15% max Health, Unstoppable, and pull the current target into melee range.
Void Gauntlet
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.
Unique - only 1 per champion
Other
Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.
Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).
Each attack has a 6% chance to drop 1 gold.
Gold generated this game: –
Unique - only 1 per champion
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.
Gold collected: –
Unique - only 1 per champion
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.