TFT Items Database

Browse every item — normal combines, radiant upgrades, artifacts, emblems, and more — with full stats and effects.

Normal

Flex

Giant Slayer
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Guinsoo's Rageblade
Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.
Hextech Gunblade
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.

Ally Healing: ?
Striker's Flail
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

AP

Archangel's Staff
Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Jeweled Gauntlet
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Nashor's Tooth
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Rabadon's Deathcap
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.

AD

Deathblade
Deathblade
Perfect peace and calm for the holder - and all who face it.
Infinity Edge
Infinity Edge
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Kraken's Fury
Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Mana

Adaptive Helm
Adaptive Helm
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 80 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Blue Buff
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Spear of Shojin
Spear of Shojin
Attacks grant 5 bonus Mana.
Comps using Spear of Shojin

Tank

Bramble Vest
Bramble Vest
Gain 6% max Health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Crownguard
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25% Ability Power.
Dragon's Claw
Dragon's Claw
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
Gargoyle Stoneplate
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Protector's Vow
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Spirit Visage
Spirit Visage
Regenerate 2% of missing Health each second.
Steadfast Heart
Steadfast Heart
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Warmogs Armor
Warmogs Armor
Gain 18% max Health.

Utility

Evenshroud
Evenshroud
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Ionic Spark
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.

Shred: Reduce Magic Resist
Last Whisper
Last Whisper
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Morellonomicon
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Red Buff
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Sunfire Cape
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Void Staff
Void Staff
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist

Fighter

Bloodthirster
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Edge of Night
Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Hand Of Justice
Hand Of Justice
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Quicksilver
Quicksilver
Combat Start: Unstoppable for 18 seconds.

Gain 3% stacking Attack Speed every second.
Sterak's Gage
Sterak's Gage
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Titan's Resolve
Titan's Resolve
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and become Unstoppable.
Thief's Gloves
Thief's Gloves
Each round: Equip 2 random items

[Consumes 3 item slots.]

Radiant

Radiant Adaptive Helm
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 80 Armor and Magic Resistance.

Other Roles: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's Staff
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Blast Potion
Radiant Blast Potion
After 8 seconds of combat, knock up enemies within 4 hexes for 2 seconds.

[Single Use - This item is destroyed after activating in combat.]
Radiant Bloodthirster
Radiant Bloodthirster
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Radiant Bramble Vest
Gain 12% max Health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Radiant Crownguard
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50% Ability Power.
Radiant Deathblade
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Radiant Dragon's Claw
Gain 28% max Health.

Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
Radiant Hand of Justice
Gain 2 effects:
• 30% Attack Damage and 30% Ability Power.
• 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Health Potion
Radiant Health Potion
When the holder drops below 50% health, heal for 850 Health and heal allies for 150 Health over 3 seconds.

[Single Use - This item is destroyed after activating in combat.]
Radiant Hextech Gunblade
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.

Ally Healing: ?
Radiant Infinity Edge
Radiant Infinity Edge
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Radiant Jeweled Gauntlet
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Radiant Last Whisper
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Lucky Item Chest
Radiant Lucky Item Chest
Use on a champion to open an armory of items especially suited for them.

These items are based on the champion's recommended items.
Radiant Mana Potion
Radiant Mana Potion
The holder gains 20 Mana. On cast, restore 90 Mana to the holder and 10 Mana to allies over 5 seconds.

[Single Use - This item is destroyed after activating in combat.]
Radiant Morellonomicon
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Nashor's Tooth
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Protector's Vow
Radiant Protector's Vow
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
Radiant Quicksilver
Radiant Quicksilver
Combat Start: Unstoppable for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Spear of Shojin
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Radiant Spirit Visage
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Radiant Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.
Radiant Sterak's Gage
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Radiant Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Thief's Gloves
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items

[Consumes 3 item slots.]
Radiant Titan's Resolve
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and Unstoppable.
Radiant Void Staff
Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Radiant Warmog's Armor
Gain 36% max Health.

Artifact

Carry

Blighting Jewel
Blighting Jewel
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dawncore
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 5%, to a minimum of 15.
Comps using Dawncore
Eternal Pact
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
Fishbones
The holder's attacks target random enemies. Gain +2 Attack Range.
Flickerblades
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Lich Bane
Lich Bane
The holder’s first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Manazane
Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.
Rapid Firecannon
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Statikk Shiv
Statikk Shiv
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.

Fighter

Death's Defiance
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Unique - only 1 per champion
Hellfire Hatchet
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Infinity Force
Infinity Force
Tons of EVERYTHING!
Mittens
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Slow: Reduces Attack Speed.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Seeker's Armguard
Seeker's Armguard
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder’s Attack Speed is locked at 0.5.
Titanic Hydra
Titanic Hydra
Attacks deal 2% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Wit's End
Wit's End
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

Unique - only 1 per champion

Tank

Forbidden Idol
Forbidden Idol
Shields have 40% of their value converted to max Health instead.
Hullcrusher
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Lightshield Crest
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Mogul'sMail
Mogul'sMail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds.

Gold generated this game: –

Unique - only 1 per champion
Talisman of Ascension
Talisman of Ascension
After 22 seconds gain 100% max Health, 12 Mana Regen, and 120% Damage Amp for the rest of combat.
The Indomitable
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 15% max Health, Unstoppable, and pull the current target into melee range.
Void Gauntlet
Void Gauntlet
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.

Unique - only 1 per champion

Other

Aegis of Dawn
Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Aegis of Dusk
Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Gambler's Blade
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 6% chance to drop 1 gold.

Gold generated this game:

Unique - only 1 per champion
Gold Collector
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.

Gold collected:

Unique - only 1 per champion
Luden's Tempest
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.

Emblem

Spat

Blackthorn Emblem
Blackthorn Emblem
The holder gains the Blackthorn trait.
Blossom Emblem
Blossom Emblem
The holder gains the Blossom trait.
Elderwood Emblem
Elderwood Emblem
The holder gains the Elderwood trait.
Comps using Elderwood Emblem
Fae Emblem
Fae Emblem
The holder gains the Fae trait.
Comps using Fae Emblem
Inferno Emblem
Inferno Emblem
The holder gains the Inferno trait.
Comps using Inferno Emblem
Lunar Emblem
Lunar Emblem
The holder gains the Lunar trait.
Primal Emblem
Primal Emblem
The holder gains the Primal trait.
Sprykin Emblem
Sprykin Emblem
The holder gains the Sprykin trait.

If the holder is riding the BFF, gain an additional
30% () 20 () 20 ()

Pan

Brawler Emblem
Brawler Emblem
The holder gains the Brawler trait.

Attacks deal 2.5% of the holder's max Health as magic damage.
Executioner Emblem
Executioner Emblem
The holder gains the Executioner trait.

Damage executes enemies below 12% of their max Health.
Hunter Emblem
Hunter Emblem
The holder gains the Hunter trait.

Takedowns grant 18% Attack Damage.
Invoker Emblem
Invoker Emblem
The holder gains the Invoker trait.

On cast, gain Ability Power equal to 10% of Mana spent.
Rapidfire Emblem
Rapidfire Emblem
The holder gains the Rapidfire trait.

Attacks deal 1% of the target's max Health as true damage.
Ravager Emblem
Ravager Emblem
The holder gains the Ravager trait.

Gain 3% Damage Amp per 300 Health restored.
Spellweaver Emblem
Spellweaver Emblem
The holder gains the Spellweaver trait.

Gain 2 Mana whenever an ally casts their Ability.
Vanguard Emblem
Vanguard Emblem
The holder gains the Vanguard trait.

If the holder survives 20 seconds in player combat, gain 1 player health.

Uncraftable

Coven Emblem
Coven Emblem
The holder gains the Coven trait.
Defender Emblem
Defender Emblem
The holder gains the Defender trait.

Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Comps using Defender Emblem
Flora Fatalis Emblem
Flora Fatalis Emblem
The holder gains the Flora Fatalis trait.
Comps using Flora Fatalis Emblem
Juggernaut Emblem
Juggernaut Emblem
The holder gains the Juggernaut trait.

Gain 15 mana whenever a Juggernaut dies.

Others

Others

Alpha Mark
Alpha Mark
Select a Riftbeast to gain its unique effect!
Comps using Alpha Mark
Blast Potion
Blast Potion
After 8 seconds of combat, knock up enemies within 3 hexes for 1.75 seconds.

[Single Use - This item is destroyed after activating in combat.]
Health Potion
Health Potion
When the holder drops below 50% health, heal for 750 Health over 3 seconds.

[Single Use - This item is destroyed after activating in combat.]
Mana Potion
Mana Potion
The holder gains 20 Mana. On cast, restore 80 Mana over 5 seconds.

[Single Use - This item is destroyed after activating in combat.]
Phantom Emblem
Phantom Emblem
Gain a temporary emblem of your most active trait.
Tactician's Cape
Tactician's Cape
Your team gains +1 maximum team size.

10% chance to drop 1 gold after 10 seconds of combat.

...and a bit of Luck.
Tacticians Crown
Tacticians Crown
Your team gains +1 maximum team size.

10% chance to drop 1 gold when you win combat.

...the Heart of a hero...
Tacticians Shield
Tacticians Shield
Your team gains +1 maximum team size.

10% chance to drop 1 gold when the holder dies.

Imbued with a Philosopher's wisdom...